<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Posts on gamename</title><link>https://blog.gamename.me/posts/</link><description>Recent content in Posts on gamename</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 07 Jul 2026 05:50:00 -0500</lastBuildDate><atom:link href="https://blog.gamename.me/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Part 7: The Playbook I'll Run Next Time</title><link>https://blog.gamename.me/posts/the-playbook/</link><pubDate>Tue, 07 Jul 2026 05:50:00 -0500</pubDate><guid>https://blog.gamename.me/posts/the-playbook/</guid><description>Part 7 of Nobody Said Take My Money — the whole failure inverted into a runnable sequence: commitment over enthusiasm, kill criteria in writing, channel before broadcast.</description></item><item><title>Part 6: Killing It Well — The Sunset Decision</title><link>https://blog.gamename.me/posts/killing-it-well/</link><pubDate>Tue, 07 Jul 2026 05:40:00 -0500</pubDate><guid>https://blog.gamename.me/posts/killing-it-well/</guid><description>Part 6 of Nobody Said Take My Money — shutting down on evidence instead of exhaustion, and the demand test that only runs at the funeral.</description></item><item><title>Part 5: The Pivot Month — What Thrashing Looks Like From Inside</title><link>https://blog.gamename.me/posts/the-pivot-month/</link><pubDate>Tue, 07 Jul 2026 05:30:00 -0500</pubDate><guid>https://blog.gamename.me/posts/the-pivot-month/</guid><description>Part 5 of Nobody Said Take My Money — thirteen days, eight strategy documents, one shutdown. A day-by-day record of pivot velocity as a symptom.</description></item><item><title>Part 4: Three Tests, One Answer — Enthusiasm Is Not Demand</title><link>https://blog.gamename.me/posts/three-tests-one-answer/</link><pubDate>Tue, 07 Jul 2026 05:20:00 -0500</pubDate><guid>https://blog.gamename.me/posts/three-tests-one-answer/</guid><description>Part 4 of Nobody Said Take My Money — a paid campaign, a festival booth, and a community deep-read all returned the same verdict. The post where the series earns its title.</description></item><item><title>Part 3: The Year of Building — What Competence Costs You</title><link>https://blog.gamename.me/posts/the-year-of-building/</link><pubDate>Tue, 07 Jul 2026 05:10:00 -0500</pubDate><guid>https://blog.gamename.me/posts/the-year-of-building/</guid><description>Part 3 of Nobody Said Take My Money — how engineering competence becomes a hiding place, and the roadmap tell that diagnoses it.</description></item><item><title>Part 2: The n=1 Trap — My Friend Was the Hypothesis, Not the Proof</title><link>https://blog.gamename.me/posts/the-n1-trap/</link><pubDate>Tue, 07 Jul 2026 05:00:00 -0500</pubDate><guid>https://blog.gamename.me/posts/the-n1-trap/</guid><description>Part 2 of Nobody Said Take My Money — the root cause: treating one friend&amp;#39;s real problem as proof of a market, and the ten-conversation test that would have caught it.</description></item><item><title>Part 1: I Built It. It Worked. Nobody Bought It.</title><link>https://blog.gamename.me/posts/i-built-it-it-worked-nobody-bought-it/</link><pubDate>Mon, 06 Jul 2026 08:00:00 -0500</pubDate><guid>https://blog.gamename.me/posts/i-built-it-it-worked-nobody-bought-it/</guid><description>Part 1 of Nobody Said Take My Money — a post-mortem of Mother Hen, a smart-coop startup that worked perfectly and sold nothing.</description></item></channel></rss>